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Home/Spells/Tinker: Magnetic Displacement
trade_engineering
Spell ID: 1226212

Tinker: Magnetic Displacement

Cast Time
2.0 sec
Cooldown
None
Range
Self / Melee
School
Physical
Augment your belt to give the following effect: Disrupt a magnetic field between you and your nearby enemy target, knocking you both away. Can only affect targets up to 3 levels higher than you. Some targets cannot be displaced. Targets can only be affected by this effect once every 2 min. This enhancement is permanent and cannot be removed or replaced.